The bet that we made, the bet that we believed in, was that the fun of a first person shooter – a genre we are very expert in creating games for – that moment-to-moment fun is not mutually exclusive with the kinds of elements that are very engaging from RPGs. I can say, sincerely, I very obviously had confidence because I did it! If I didn’t have confidence I would’ve changed the game, right? I would’ve changed the launch timing, I would’ve attempted something different – whatever. We’ve made a few games, I have quite a bit of experience in the industry and I’m able to be a bit objective about it. RP:I’ve been around the block a few times, this isn’t my first rodeo so to speak. GC: How confident where you that the original Borderlands would be different, and why did it succeed where so many others have not? GC: So, everyone knows that anything that comes out in the run up to Christmas that isn’t a sequel or a tie-in will fail miserably no matter what their quality, and nine out of 10 times they do. That probably all sounds a bit grim on paper but the game’s dark humour is in full flow by this point and Tina is a surprisingly endearing psychopath. Either way the finale of Tina’s mission involved protecting a generator from waves of bandits as it built up enough power to electrocute her only living party guest. The latter was so she could torture him to death for killing her parents (we think, Tina’s voiceover was a bit hard to follow and we were too busy not dying to read the subtitles). These guests turned out to be bug in a jar (with a top hat on the top and a face drawn on the side), a mouldy old doll, and a marauder bandit. As well as the parts for her bomb she also wanted us to retrieve some guests for her tea party (and optionally some crumpets). There’s no level cap for this so Gearbox are hoping it will reward those fans that put in the most hours.įor now though we had to meet up with Tiny Tina, a crazy-in-the-coconut nine year old who also happens to be a demolitions expert. The idea is that your build up these points so you can instantly buff up any character you subsequently play as, even if it’s brand new. What was also explained before the demo started was the idea of badass experience points, which work on a meta level beyond any one character or game save. This proved particularly handy and we may well end up using the same character when we play the final thing. Since the mission was from later on in the game we were gifted a large number of skill points to spend and opted to have a turret that could stick to walls and which generated a shield around itself. These proved just as much fun to fight, and we were glad that this time we chose to do so as the Commando – as his turret came in very handy for crowd control. Whereas in our first preview we were fighting mostly robotic enemies the enemies here were primarily native creatures (including some horrible bug things that cocoon themselves before bursting out as flying horrible bug things) and bandits. He wanted a monorail blowing up in one of the game world’s arctic regions, so it was time to quit town and head out into the wilderness.Īlthough Borderlands 2’s different areas are now much more firmly connected – if you can see it in the background you can visit it – it’s still not quite open world and exiting the town and going outside does involve a brief loading sequence. The quest we were actually supposed to be doing was given out by Roland from the first game (accompanied by Lilith the Siren).
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